Last modified: 2014-11-17 09:21:30 UTC
We don't want people copying entire gadgets just to change one variable or something. Instead the core gadget code should accept options via a constructor or something, and then a local gadget should depend upon that one, and just pass the local settings to the global gadget's constructor. Just need to document this somewhere!
Isn't this related to the [[mw:Gadgets 3.0]] work by Salvatore? See https://www.mediawiki.org/wiki/User:Salvatore_Ingala/Notes https://www.mediawiki.org/wiki/User:Salvatore_Ingala/RL2_integration